Category: Misc
NVIDIA DLSS 5 introduces DLSS 3D-Guided Neural Rendering and granular controls that help game developers add lifelike lighting and material detail while…
NVIDIA DLSS 5 introduces DLSS 3D-Guided Neural Rendering and granular controls that help game developers add lifelike lighting and material detail while preserving their artistic intent. We also look at updates to NVIDIA ACE, RTX Mega Geometry 2.0, and RTX Kit across character AI, high-density geometry, and rendering workflows. This post covers: DLSS 5 with 3D-guided…
To build and deploy sophisticated robotics applications that can perceive, reason and act in dynamic environments, developers need new physical AI models and tools. The ROS open framework is a project from Open Robotics that helps humans build robots. NVIDIA Isaac ROS 5.0 — a collection of GPU-accelerated packages built on ROS, released today at […]
GPU acceleration can speed up compute-intensive robotics workloads, but a fast CUDA kernel alone does not guarantee a fast ROS 2 graph. As messages move between…
GPU acceleration can speed up compute-intensive robotics workloads, but a fast CUDA kernel alone does not guarantee a fast ROS 2 graph. As messages move between nodes, they may continue to be serialized or copied through CPU memory, eroding the benefits of keeping perception and AI workloads on the GPU (Figure 1). With the upstream abstraction and the CUDA buffer backend that NVIDIA recently…
Transformers now runs llama.cpp quants
When you ship an AI agent, the key question is whether it can execute a chain of work across dozens of sequential tool calls against a live environment, and…
When you ship an AI agent, the key question is whether it can execute a chain of work across dozens of sequential tool calls against a live environment, and recover when a step fails. Scoring whether the model sounds right tells you almost nothing about whether the work finished. That gap is why agent evaluation has had to evolve from scoring a single function call to scoring an entire task…
The compute and memory demands of generative AI increasingly exceed what a single GPU can provide. NVIDIA TensorRT multi-device inference is a new capability…
The compute and memory demands of generative AI increasingly exceed what a single GPU can provide. NVIDIA TensorRT multi-device inference is a new capability that enables a single TensorRT network to execute across multiple GPUs using NCCL-backed distributed collectives while retaining TensorRT inference optimizations. It is fully supported starting with TensorRT 11.0.
Every AI factory needs power and cooling that fit its computing architecture. As AI infrastructure expands, power, cooling, water, site and grid constraints are shaping what builders can deploy. Choosing products that fit the complete factory design helps builders turn computing capacity into useful AI output. To help builders make those decisions, NVIDIA is introducing […]
Physical AI is moving rapidly from research to large-scale deployment. By 2035, ABI Research projects an installed base of 49 million level 3-5 autonomous vehicles (AVs), while Omdia estimates that roughly 60 million industrial robots will be deployed between 2026 and 2035. As these machines enter roads, factories, warehouses and other environments shared with people, […]
