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Building the Future of Real-Time Graphics with NVIDIA and Unreal Engine 5.1

The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using…

The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using the NVIDIA RTX branch of Unreal Engine (NvRTX), you can significantly increase hardware ray-traced and path-traced operations by up to 40%. 

Unreal Engine 5.1 features Lumen, a real-time global illumination solution, which enables developers to create more dynamic scenes where indirect lighting changes on the fly. Realistic lighting is an essential component when creating scenes in games, and Lumen can provide high-quality, scalable global illumination and hardware ray-traced reflections.

Nanite, the Unreal Engine (UE) virtualized geometry system, enables film-quality art consisting of billions of polygons to be directly imported into UE, all while maintaining the highest image quality in real time. 

In addition to Lumen and Nanite, Unreal Engine 5.1 advances important features that speed up development cycles like Virtual Shadow Maps, Programmable Rasterizer, Virtual Assets, and automated pipeline state object caching for DX12.

NVIDIA is accelerating this new feature set through a combination of NVIDIA RTX 4090, Shader Execution Reordering, and hardware-accelerated ray tracing cores. Thousands of developers have already experienced the benefits of Unreal Engine with NVIDIA technologies. Over the past few years, NVIDIA has delivered GPUs, libraries, and APIs to support the latest features of Unreal Engine.

Next-generation RTX lighting

Achieving the most accurate lighting in computer graphics requires replicating how light physics simulate in the real world. Path-traced lighting has been used in offline rendering in films to achieve physically accurate results. However, that is an expensive and time-consuming process. 

Continued advancements in hardware ray-traced shadows in Unreal Engine 5.1 improve shadow quality using an algorithm that more closely matches offline path tracing. This allows you to create more realistic scenes in real time.

RTX Direct Illumination (RTXDI), available through NvRTX, allows you to take dynamic light counts from single digits into the hundreds. RTXDI uses the same algorithm for direct lighting as the offline path tracer, taking a step closer to unlimited lighting and photorealism. 

The next evolution of this technology is in gaming and real-time rendering, which considerably accelerates the time in which frames are processed and rendered.

A wood and bamboo entrance lit in real time compared to the same scene created using the offline path tracer in Unreal Engine 5.1.
Figure 1. A scene lit in real time (left) compared to the same scene created using the offline path tracer in Unreal Engine 5.1 (right)

Shader Execution Reordering

A new technology called Shader Execution Reordering (SER) can help solve the challenge of accurately simulating light. SER provides performance gains in ray tracing operations and optimization for specific use cases. NVIDIA is accelerating real-time ray tracing and offline path tracing by leveraging SER through NvRTX. 

Shader Execution Reordering diagram: ray bounce off an object in different directions, hitting different materials (left): reordering threads, grouping similar work together (center): SMs execute shaders with increased coherence (right).
Figure 2. Shader Execution Reordering in NvRTX enables significant performance gains in ray tracing operations 

NvRTX features SER integration to support optimization of many of its ray tracing paths. Developers will see additional frame rate optimization on 40 series cards with up to 40% speed increases in ray tracing operations, and zero impact on quality and content authoring. This improves the efficiency of complex ray tracing calculations, and provides greater gains in scenes that take advantage of ray tracing benefits. 

Offline path tracing, which is arguably the most complex tracing operation, will see the largest benefit from SER in Unreal Engine 5.1, with speed improvements of 40% or more. Hardware ray-traced reflections and translucency, which have complex interactions with materials and lighting, will also see benefits.

For more information about SER in Unreal Engine 5.1, see the Shader Execution Reordering Whitepaper and Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering

Summary

Epic Games and NVIDIA are leading the way into the next generation of rendering, moving the industry toward the future of graphics. With improvement leaps made in each version release of Unreal Engine, developers can expect even more groundbreaking advancements in this space. 

Learn more about NVIDIA technologies and Unreal Engine. 

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Misc

Attention, Sports Fans! WSC Sports’ Amos Berkovich on How AI Keeps the Highlights Coming

It doesn’t matter if you love hockey, basketball or soccer. Thanks to the internet, there’s never been a better time to be a sports fan.  But editing together so many social media clips, long-form YouTube highlights and other videos from global sporting events is no easy feat. So how are all of these craveable video Read article >

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Explainer: What Is the Metaverse

The metaverse is the “next evolution of the internet, the 3D internet,” according to NVIDIA CEO Jensen Huang.

The metaverse is the “next evolution of the internet, the 3D internet,” according to NVIDIA CEO Jensen Huang.

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Misc

Going Green: New Generation of NVIDIA-Powered Systems Show Way Forward

With the end of Moore’s law, traditional approaches to meet the insatiable demand for increased computing performance will require disproportionate increases in costs and power. At the same time, the need to slow the effects of climate change will require more efficient data centers, which already consume more than 200 terawatt-hours of energy each year, Read article >

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Nuance Communications and NVIDIA Bring Medical-Imaging AI Models Directly Into Clinical Settings

HLTH—Nuance Communications, Inc., and NVIDIA today announced a partnership that for the first time puts AI-based diagnostic tools directly into the hands of radiologists and other clinicians at scale, enabling the delivery of improved patient care at lower costs.

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NVIDIA Omniverse Opens Portals for Scientists to Explore Our Universe

SC22 — NVIDIA today announced that NVIDIA Omniverse™ — an open computing platform for building and operating metaverse applications — now connects to leading scientific computing visualization software and supports new batch-rendering workloads on systems powered by NVIDIA A100 and H100 Tensor Core GPUs.

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Supercomputing Superpowers: NVIDIA Brings Digital Twin Simulation to HPC Data Center Operators

The technologies powering the world’s 7 million data centers are changing rapidly. The latest have allowed IT organizations to reduce costs even while dealing with exponential data growth. Simulation and digital twins can help data center designers, builders and operators create highly efficient and performant facilities. But building a digital twin that can accurately represent Read article >

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Going the Distance: NVIDIA Platform Solves HPC Problems at the Edge

Collaboration among researchers, like the scientific community itself, spans the globe. Universities and enterprises sharing work over long distances require a common language and secure pipeline to get every device — from microscopes and sensors to servers and campus networks — to see and understand the data each is transmitting. The increasing amount of data Read article >

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NVIDIA and Dell Technologies Deliver AI and HPC Performance in Leaps and Bounds With Hopper, at SC22

Whether focused on tiny atoms or the immensity of outer space, supercomputing workloads benefit from the flexibility that the largest systems provide scientists and researchers. To meet the needs of organizations with such large AI and high performance computing (HPC) workloads, Dell Technologies today unveiled the Dell PowerEdge XE9680 system — its first system with Read article >

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Speaking the Language of the Genome: Gordon Bell Finalist Applies Large Language Models to Predict New COVID Variants

A finalist for the Gordon Bell special prize for high performance computing-based COVID-19 research has taught large language models (LLMs) a new lingo — gene sequences — that can unlock insights in genomics, epidemiology and protein engineering. Published in October, the groundbreaking work is a collaboration by more than two dozen academic and commercial researchers Read article >

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