This chapter, written by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s Control.
Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since the start of July, we’ve been providing early access to a new chapter every week. Today’s chapter, by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s Control. This includes opaque and transparent reflections, near field indirect diffuse illumination, contact shadows, and the denoisers tailored for these effects.
You can download the full chapter free here.
You can also learn more about Game of the Year Winner Control here.
We’ve collaborated with our partners to make limited edition versions of the book, including custom covers that highlight real-time ray tracing in Fortnite, Control, and Watch Dogs: Legion.
To win a limited edition print copy of Ray Tracing Gems II, enter the giveaway contest here: https://developer.nvidia.com/ray-tracing-gems-ii